Removed random engine, using libscnumerics instead
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f3b95b0419
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@ -7,6 +7,7 @@
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//
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#include "ScreensaverPlugin.hpp"
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#include <libscnumerics.hpp>
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void ScreensaverPlugin::setup(cairo_t* context, const cairo_rectangle_t& rect) {
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_c = context;
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@ -33,8 +34,8 @@ cairo_rectangle_t ScreensaverPlugin::random_rect_in_rect(const cairo_rectangle_t
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std::uniform_real_distribution<double> dx {rect.x, rect.width};
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std::uniform_real_distribution<double> dy {rect.y, rect.height};
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double v1, v2;
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v1 = dx(_eng);
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v2 = dx(_eng);
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v1 = dx(sc::random::instance().engine());
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v2 = dx(sc::random::instance().engine());
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if (v1 < v2) {
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r.x = v1;
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r.width = v2 - v1;
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@ -42,8 +43,8 @@ cairo_rectangle_t ScreensaverPlugin::random_rect_in_rect(const cairo_rectangle_t
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r.x = v2;
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r.width = v1 - v2;
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}
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v1 = dy(_eng);
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v2 = dy(_eng);
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v1 = dy(sc::random::instance().engine());
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v2 = dy(sc::random::instance().engine());
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if (v1 < v2) {
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r.y = v1;
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r.height = v2 - v1;
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@ -56,22 +57,22 @@ cairo_rectangle_t ScreensaverPlugin::random_rect_in_rect(const cairo_rectangle_t
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double ScreensaverPlugin::random_x() {
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std::uniform_real_distribution<double> dist {0, _r.width};
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return dist(_eng);
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return dist(sc::random::instance().engine());
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}
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double ScreensaverPlugin::random_y() {
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std::uniform_real_distribution<double> dist {0, _r.height};
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return dist(_eng);
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return dist(sc::random::instance().engine());
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}
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double ScreensaverPlugin::random01() {
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std::uniform_real_distribution<double> dist {};
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return dist(_eng);
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return dist(sc::random::instance().engine());
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}
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double ScreensaverPlugin::random_between(double v1, double v2) {
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std::uniform_real_distribution<double> dist {v1, v2};
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return dist(_eng);
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return dist(sc::random::instance().engine());
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}
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void ScreensaverPlugin::rounded_rect(const cairo_rectangle_t& rect, double radius) {
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@ -10,7 +10,6 @@
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#define _ScreensaverPlugin_H_
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#include <cairo/cairo.h>
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#include <random>
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class ScreensaverPlugin {
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public:
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@ -26,8 +25,6 @@ class ScreensaverPlugin {
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protected:
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cairo_t* _c {nullptr};
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cairo_rectangle_t _r {};
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std::random_device _dev {};
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std::default_random_engine _eng {_dev()};
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void make_black();
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cairo_rectangle_t random_rect();
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