Rename Rect to Square
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@ -11,7 +11,7 @@ const std::string white {"#FFFFFF"};
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const std::string sand {"#B69061"};
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const std::string pastel_green {"#B1D1AF"};
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struct Rect {
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struct Square {
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double cx {0};
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double cy {0};
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double width {0};
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@ -19,7 +19,7 @@ struct Rect {
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};
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struct Situation {
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std::vector<Rect> rects;
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std::vector<Square> rects;
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Color bg {pastel_green};
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};
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@ -79,7 +79,7 @@ void Grid::setup(cairo_t* context, const cairo_rectangle_t& rect) {
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double v_margin = (inset.height - (_v - 1) * _d) / 2;
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for (size_t x = 0; x < _h; ++x) {
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for (size_t y = 0; y < _v; ++y) {
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Rect r;
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Square r;
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r.cx = _border + h_margin + x * _d;
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r.cy = _border + v_margin + y * _d;
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r.width = 0;
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@ -126,7 +126,7 @@ void Grid::update() {
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if (++_frames > _fade * fps()) {
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_frames = 0;
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_old = _new;
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for (Rect& r : _new.rects) {
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for (Square& r : _new.rects) {
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r.width = random_between(_min_size, _max_size);
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r.color = sc::random::choice(_colors);
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}
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@ -147,7 +147,7 @@ void Grid::render() {
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cairo_set_source_rgb(_c, bg.r, bg.g, bg.b);
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cairo_rectangle(_c, _r.x, _r.y, _r.width, _r.height);
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cairo_fill(_c);
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for (const Rect& r : _cur.rects) {
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for (const Square& r : _cur.rects) {
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RGB col {RGB(r.color)};
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cairo_set_source_rgb(_c, col.r, col.g, col.b);
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cairo_rectangle(_c, r.cx - r.width / 2, r.cy - r.width / 2, r.width, r.width);
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@ -165,9 +165,9 @@ void Grid::animate() {
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_cur.bg = bg3;
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}
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for (size_t i = 0; i < _old.rects.size(); ++i) {
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Rect& r1 = _old.rects[i];
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Rect& r2 = _new.rects[i];
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Rect& r3 = _cur.rects[i];
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Square& r1 = _old.rects[i];
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Square& r2 = _new.rects[i];
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Square& r3 = _cur.rects[i];
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RGB rgb1 {RGB(r1.color)};
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RGB rgb2 {RGB(r2.color)};
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RGB rgb3 {rgb1.r + f * (rgb2.r - rgb1.r), rgb1.g + f * (rgb2.g - rgb1.g), rgb1.b + f * (rgb2.b - rgb1.b)};
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