changed get_window() to window() for consistency
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7382120a0b
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@ -26,7 +26,7 @@ Window* Window::from_sdl(Uint32 window_id) {
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SDL_Window* w {SDL_GetWindowFromID(window_id)};
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if (w) {
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auto it = std::find_if(_windows.begin(), _windows.end(), [w](Window& win) {
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return win.get_window() == w;
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return win.window() == w;
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});
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if (it != _windows.end()) {
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return &*it;
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@ -57,7 +57,7 @@ bool Window::handle_global_event(const SDL_Event& event) {
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// remove window from window list
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SDL_Window* w {SDL_GetWindowFromID(event.window.windowID)};
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auto it = std::remove_if(_windows.begin(), _windows.end(), [w](Window& win) {
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return win.get_window() == w;
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return win.window() == w;
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});
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_windows.erase(it, _windows.end());
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if (_windows.size() == 0) {
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@ -35,7 +35,7 @@ namespace sc {
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void add_event_handler(WindowEventHandler handler, SDL_WindowEventID type);
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bool handle_event(const SDL_Event& event, bool quit);
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SDL_Window* get_window() const { return _w.get(); }
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SDL_Window* window() const { return _w.get(); }
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SDL_Renderer* renderer() const { return _r.get(); }
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void set_size(int w, int h);
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