first commit

This commit is contained in:
Bob Polis 2020-10-23 12:43:47 +02:00
commit b01871799a
7 changed files with 269 additions and 0 deletions

84
Makefile Normal file
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LIBNAME := $(shell basename $$(pwd))
MAJOR := 1
MINOR := 0.0
UNAME_S := $(shell uname -s)
ifeq ($(UNAME_S),Darwin)
LINKERNAME := $(LIBNAME).dylib
SONAME := $(LIBNAME).$(MAJOR).dylib
REALNAME := $(LINKERNAME)
else
LINKERNAME := $(LIBNAME).so
SONAME := $(LINKERNAME).$(MAJOR)
REALNAME := $(SONAME).$(MINOR)
endif
PREFIX ?= /usr/local
BINDIR ?= $(PREFIX)/bin
CONFIGDIR ?= $(PREFIX)/etc
INCLUDEDIR ?= $(PREFIX)/include
LIBDIR ?= $(PREFIX)/lib
DATADIR ?= $(PREFIX)/share
MANDIR ?= $(DATADIR)/man
DOCDIR ?= $(DATADIR)/$(LIBNAME)/doc
SRCS := $(wildcard *.cpp)
OBJS := $(subst .cpp,.o,$(SRCS))
DEPS := $(subst .cpp,.d,$(SRCS))
HDRS := $(filter-out $(LIBNAME).hpp,$(wildcard *.hpp))
CXX ?= g++
CXXFLAGS := $(CXXFLAGS) -Wshadow -Wall -Wpedantic -Wextra -g -fno-strict-aliasing -std=c++17 -fPIC
ifeq ($(DEBUG),1)
CXXFLAGS += -D DEBUG -O0
else
CXXFLAGS += -D NDEBUG -O3
endif
LDLIBS := -lSDL2 -lSDL2_image
RM := /bin/rm -f
INSTALL := /usr/bin/install -c
.PHONY: all clean install
all: $(REALNAME)
$(REALNAME): $(OBJS) $(DEPS)
ifeq ($(UNAME_S),Darwin)
$(CXX) -dynamiclib -o $(REALNAME) -current_version $(MAJOR) -compatibility_version $(MINOR) $(LDFLAGS) $(LDLIBS) $(OBJS)
else
$(CXX) -g -shared -Wl,-soname,$(SONAME) -o $(REALNAME) $(LDFLAGS) $(LDLIBS) $(OBJS)
endif
%.o: %.cpp %.d Makefile
$(CXX) $(CXXFLAGS) -MMD -MP -MT $@ -MF $*.d -c $<
-include *.d
%.d: ;
$(LIBNAME).hpp: $(HDRS)
@echo updating $(LIBNAME).hpp
@cp /dev/null $(LIBNAME).hpp
@for h in $(HDRS); \
do \
cat $$h >> $(LIBNAME).hpp; \
done
clean:
$(RM) $(OBJS) $(DEPS) $(REALNAME) $(LIBNAME).hpp
install: $(REALNAME) $(LIBNAME).hpp
$(INSTALL) -d $(LIBDIR)
$(INSTALL) -m 644 $(REALNAME) $(LIBDIR)
$(INSTALL) -d $(INCLUDEDIR)
$(INSTALL) -m 644 $(LIBNAME).hpp $(INCLUDEDIR)
ifeq ($(UNAME_S),Darwin)
cd $(LIBDIR) && ln -sf $(REALNAME) $(SONAME)
else
ldconfig
cd $(LIBDIR) && ln -sf $(SONAME) $(LINKERNAME)
endif

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//
// SDLImageWrapper.cpp
// gui
//
// Created by Bob Polis at 2020-10-14
// Copyright (c) 2020 SwiftCoder. All rights reserved.
//
#include <SDL2/SDL_image.h>
#include <stdexcept>
#include "SDLImageWrapper.hpp"
SDLImageWrapper::SDLImageWrapper() {
int flags = IMG_INIT_JPG | IMG_INIT_PNG | IMG_INIT_TIF;
int result = IMG_Init(flags);
if ((result & flags) != flags) {
throw std::runtime_error(IMG_GetError());
}
}
SDLImageWrapper::~SDLImageWrapper() {
IMG_Quit();
}

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SDLImageWrapper.hpp Normal file
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//
// SDLImageWrapper.hpp
// gui
//
// Created by Bob Polis at 2020-10-14
// Copyright (c) 2020 SwiftCoder. All rights reserved.
//
#ifndef __SDLIMAGEWRAPPER_H_
#define __SDLIMAGEWRAPPER_H_
struct SDLImageWrapper {
SDLImageWrapper();
~SDLImageWrapper();
// prohibit copy and move
SDLImageWrapper(const SDLImageWrapper&) = delete;
SDLImageWrapper& operator=(const SDLImageWrapper&) = delete;
SDLImageWrapper(SDLImageWrapper&&) = delete;
SDLImageWrapper& operator=(SDLImageWrapper&&) = delete;
};
#endif // __SDLIMAGEWRAPPER_H_

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//
// SDLWrapper.cpp
// gui
//
// Created by Bob Polis at 2020-10-14
// Copyright (c) 2020 SwiftCoder. All rights reserved.
//
#include <SDL2/SDL.h>
#include "SDLWrapper.hpp"
SDLWrapper::SDLWrapper() {
SDL_Init(SDL_INIT_VIDEO);
}
SDLWrapper::~SDLWrapper() {
SDL_Quit();
}

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SDLWrapper.hpp Normal file
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//
// SDLWrapper.hpp
// gui
//
// Created by Bob Polis at 2020-10-14
// Copyright (c) 2020 SwiftCoder. All rights reserved.
//
#ifndef __SDLWRAPPER_H_
#define __SDLWRAPPER_H_
struct SDLWrapper {
SDLWrapper();
~SDLWrapper();
// prohibit copy and move
SDLWrapper(const SDLWrapper&) = delete;
SDLWrapper& operator=(const SDLWrapper&) = delete;
SDLWrapper(SDLWrapper&&) = delete;
SDLWrapper& operator=(SDLWrapper&&) = delete;
};
#endif // __SDLWRAPPER_H_

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//
// Window.cpp
// gui
//
// Created by Bob Polis at 2020-10-14
// Copyright (c) 2020 SwiftCoder. All rights reserved.
//
#include <SDL2/SDL_image.h>
#include <cmath>
#include "Window.hpp"
Window::Window(const char* title) : _path {title} {
SDL_Window* win = SDL_CreateWindow(title,
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
900, 540,
SDL_WINDOW_RESIZABLE);
_w.reset(win);
_r.reset(SDL_CreateRenderer(win, -1, 0));
}
void Window::set_size(int w, int h) {
SDL_SetWindowSize(_w.get(), w, h);
}
void Window::update() const {
SDL_RenderClear(_r.get());
SDL_RenderCopy(_r.get(), _t.get(), nullptr, nullptr);
SDL_RenderPresent(_r.get());
}
void Window::load_image() {
// load image from file into surface
SDL_Surface* loaded = IMG_Load(_path.c_str());
if (!loaded) throw std::runtime_error(IMG_GetError());
std::unique_ptr<SDL_Surface, void(*)(SDL_Surface*)> loaded_ {loaded, SDL_FreeSurface};
// create texture from surface
_t.reset(SDL_CreateTextureFromSurface(_r.get(), loaded));
// query texture for properties, like image size
Uint32 format;
int access;
int w, h;
int result = SDL_QueryTexture(_t.get(), &format, &access, &w, &h);
if (result != 0) throw std::runtime_error(SDL_GetError());
// get screen size, to scale down if image is too big
SDL_DisplayMode dm;
SDL_GetCurrentDisplayMode(0, &dm);
if (dm.w < w || dm.h < h) {
double screen_ratio {static_cast<double>(dm.w) / dm.h};
double image_ratio {static_cast<double>(w) / h};
const int safety {100}; // room for window and desktop adornments
if (screen_ratio > image_ratio) { // screen relatively less high than image
h = dm.h - safety;
w = static_cast<int>(round(image_ratio * h));
} else { // screen relatively less wide than image
w = dm.w - safety;
h = static_cast<int>(round(w / image_ratio));
}
}
set_size(w, h);
}

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//
// Window.hpp
// gui
//
// Created by Bob Polis at 2020-10-14
// Copyright (c) 2020 SwiftCoder. All rights reserved.
//
#ifndef __WINDOW_H_
#define __WINDOW_H_
#include <SDL2/SDL.h>
#include <string>
#include <memory>
#include <stdexcept>
class Window {
public:
Window(const char* title);
SDL_Window* get_window() const { return _w.get(); }
void set_size(int w, int h);
void update() const;
void load_image();
private:
std::string _path;
std::unique_ptr<SDL_Window, void(*)(SDL_Window*)> _w {nullptr, SDL_DestroyWindow};
std::unique_ptr<SDL_Renderer, void(*)(SDL_Renderer*)> _r {nullptr, SDL_DestroyRenderer};
std::unique_ptr<SDL_Texture, void(*)(SDL_Texture*)> _t {nullptr, SDL_DestroyTexture};
};
#endif // __WINDOW_H_