added Application; implemented event handling

This commit is contained in:
Bob Polis 2020-10-24 13:02:18 +02:00
parent c6e6333f9a
commit 0c4f5456a4
4 changed files with 212 additions and 6 deletions

57
Application.cpp Normal file
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@ -0,0 +1,57 @@
//
// Application.cpp
// libscgui
//
// Created by Bob Polis at 2020-10-23
// Copyright (c) 2020 SwiftCoder. All rights reserved.
//
#include "Application.hpp"
#include "Window.hpp"
using namespace sc::gui;
Application Application::app;
void Application::run() {
bool quit {false};
while (!quit) {
SDL_Event event;
if (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
quit = true;
break;
case SDL_WINDOWEVENT:
quit = Window::handle_window_event(event);
break;
default:
quit = handle_event(event);
}
}
for (const Window& window : Window::windows()) {
window.update();
}
}
}
void Application::add_event_handler(EventHandler handler, SDL_EventType event) {
auto it = _event_handlers.find(event);
if (it != _event_handlers.end()) {
it->second.push_back(handler);
} else {
std::vector<EventHandler> handlers {handler};
_event_handlers.emplace(event, handlers);
}
}
bool Application::handle_event(const SDL_Event& event) {
bool quit {false};
auto it = _event_handlers.find(static_cast<SDL_EventType>(event.type));
if (it != _event_handlers.end()) {
for (EventHandler handler : it->second) {
quit |= handler(event);
}
}
return quit;
}

49
Application.hpp Normal file
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@ -0,0 +1,49 @@
//
// Application.hpp
// libscgui
//
// Created by Bob Polis at 2020-10-23
// Copyright (c) 2020 SwiftCoder. All rights reserved.
//
#ifndef _Application_H_
#define _Application_H_
#include <SDL2/SDL.h>
#include <map>
#include <vector>
namespace sc {
namespace gui {
using EventHandler = bool(*)(const SDL_Event&);
class Application {
public:
static Application& instance() { return app; }
Application() = default;
~Application() = default;
// prohibit copying and moving
Application(const Application&) = delete;
Application& operator=(const Application&) = delete;
Application(Application&&) = delete;
Application& operator=(Application&&) = delete;
void run();
void add_event_handler(EventHandler handler, SDL_EventType event);
private:
static Application app;
std::map<SDL_EventType, std::vector<EventHandler>> _event_handlers;
bool handle_event(const SDL_Event& event);
};
// convenience function
Application& app() { return Application::instance(); }
}
}
#endif // _Application_H_

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@ -8,15 +8,78 @@
#include <SDL2/SDL_image.h>
#include <cmath>
#include <algorithm>
#include "Window.hpp"
using namespace sc::gui;
Window::Window(const char* title) : _path {title} {
std::vector<Window> Window::_windows;
std::map<SDL_WindowEventID, std::vector<WindowEventHandler>> Window::_global_event_handlers;
Window* Window::from_sdl(Uint32 window_id) {
SDL_Window* w {SDL_GetWindowFromID(window_id)};
if (w) {
auto it = std::find_if(_windows.begin(), _windows.end(), [w](Window& win) {
return win.get_window() == w;
});
if (it != _windows.end()) {
return &*it;
}
}
return nullptr;
}
bool Window::handle_window_event(const SDL_Event& event) {
bool quit {handle_global_event(event)};
Window* w {from_sdl(event.window.windowID)};
if (w) {
return w->handle_event(event, quit);
}
return quit;
}
bool Window::handle_global_event(const SDL_Event& event) {
bool quit {false};
auto iter = _global_event_handlers.find(static_cast<SDL_WindowEventID>(event.window.event));
if (iter != _global_event_handlers.end()) {
for (WindowEventHandler handler : iter->second) {
quit = handler(event, quit);
}
}
switch (event.window.event) {
case SDL_WINDOWEVENT_CLOSE: {
// remove window from window list
SDL_Window* w {SDL_GetWindowFromID(event.window.windowID)};
auto it = std::remove_if(_windows.begin(), _windows.end(), [w](Window& win) {
return win.get_window() == w;
});
_windows.erase(it, _windows.end());
if (_windows.size() == 0) {
quit = true;
}
break;
}
default:
break;
}
return quit;
}
void Window::add_global_event_handler(WindowEventHandler handler, SDL_WindowEventID type) {
auto it = _global_event_handlers.find(type);
if (it != _global_event_handlers.end()) {
it->second.push_back(handler);
} else {
std::vector<WindowEventHandler> handlers {handler};
_global_event_handlers.emplace(type, handlers);
}
}
Window::Window(const char* title) : _title {title} {
SDL_Window* win = SDL_CreateWindow(title,
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
900, 540,
SDL_WINDOW_RESIZABLE);
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
900, 540,
SDL_WINDOW_RESIZABLE);
_w.reset(win);
_r.reset(SDL_CreateRenderer(win, -1, 0));
}
@ -33,7 +96,7 @@ void Window::update() const {
void Window::load_image() {
// load image from file into surface
SDL_Surface* loaded = IMG_Load(_path.c_str());
SDL_Surface* loaded = IMG_Load(_title.c_str());
if (!loaded) throw std::runtime_error(IMG_GetError());
std::unique_ptr<SDL_Surface, void(*)(SDL_Surface*)> loaded_ {loaded, SDL_FreeSurface};
@ -64,3 +127,23 @@ void Window::load_image() {
}
set_size(w, h);
}
void Window::add_event_handler(WindowEventHandler handler, SDL_WindowEventID type) {
auto it = _event_handlers.find(type);
if (it != _event_handlers.end()) {
it->second.push_back(handler);
} else {
std::vector<WindowEventHandler> handlers {handler};
_event_handlers.emplace(type, handlers);
}
}
bool Window::handle_event(const SDL_Event& event, bool quit) {
auto it = _event_handlers.find(static_cast<SDL_WindowEventID>(event.window.event));
if (it != _event_handlers.end()) {
for (WindowEventHandler handler : it->second) {
quit = handler(event, quit);
}
}
return quit;
}

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@ -13,13 +13,26 @@
#include <string>
#include <memory>
#include <stdexcept>
#include <vector>
#include <map>
namespace sc {
namespace gui {
using WindowEventHandler = bool(*)(const SDL_Event&, bool quit);
class Window {
public:
static std::vector<Window>& windows() { return _windows; }
static bool handle_window_event(const SDL_Event& event);
static bool handle_global_event(const SDL_Event& event);
static void add_global_event_handler(WindowEventHandler handler, SDL_WindowEventID type);
static Window* from_sdl(Uint32 window_id);
Window(const char* title);
void add_event_handler(WindowEventHandler handler, SDL_WindowEventID type);
bool handle_event(const SDL_Event& event, bool quit);
SDL_Window* get_window() const { return _w.get(); }
void set_size(int w, int h);
@ -27,10 +40,14 @@ namespace sc {
void load_image();
private:
std::string _path;
static std::vector<Window> _windows;
static std::map<SDL_WindowEventID, std::vector<WindowEventHandler>> _global_event_handlers;
std::string _title;
std::unique_ptr<SDL_Window, void(*)(SDL_Window*)> _w {nullptr, SDL_DestroyWindow};
std::unique_ptr<SDL_Renderer, void(*)(SDL_Renderer*)> _r {nullptr, SDL_DestroyRenderer};
std::unique_ptr<SDL_Texture, void(*)(SDL_Texture*)> _t {nullptr, SDL_DestroyTexture};
std::map<SDL_WindowEventID, std::vector<WindowEventHandler>> _event_handlers;
};
}
}